

What makes this one especially great is its universality.

While this will be difficult at first in time the student will get used to pressing the keys without looking at the keyboard, and then as well as winning, they'll become skilled at typing without having to look down at the keyboard. Indeed, in a clever way that's exactly what our games are doing, as switching between looking at the screen and then the keyboard and back again becomes increasingly difficult to do the closer your snake gets to gobbling up the prize and so bringing you to the next level. One of the best ways that students can take advantage of the game's format and excel at it is to memorize where all of the keys are on their keyboard. Instead of using the same four arrow keys to move your player character, as was commonly done in the past, the keys in this version will constantly shift, so on one keystroke, the letter T might move you up while the letter V will move you down, and then those keys can be shifted once you press one of the corresponding keys, and suddenly you'll need to press, for instance, the letter R to move up, and the letter B to move down. What sets this particular incarnation of the popular nokia one apart, however, is the way that it alternates which keys are used to maneuver your snake protagonist in his quest to gobble up all the fruit in sight. This game operates in a similar way to the standard Snake Game that you might've played before on an old Nokia handset. In times past this was seen in such educational games as Oregon Trail, but as technology and tastes in gaming are changing, so too are the opportunities for integrated gamification in the classroom.Ī Clever, Gamified Way of Engaging Students while Teaching them Typing Skills While some might lament the increasing amount of time that kids these days will spend playing online games, some teacher educators have instead taken the position that we should take advantage of this phenomenon and bring it into the classroom. What this is is basically taking things that kids would ordinarily learn through reading in teacher-approved materials either in textbooks or online, or even trying this on their own, and instead presenting the material in the form of games that the children must play in order to fully learn the material. When it comes to teaching kids typing skills, teacher educators these days will often turn to a concept that's become very prevalent in today's classroom: the idea of gamification. For example to turn LEFT you can choose to hit S or J.

Even if you choose left/right hand on screen, you can any time use another hand as well. Tip: This training module allows symmetric keyboarding training. Use these 4 keys around the snake to control the snake direction and try to eat the food and make sure you do not hit the walls, obstacles or the snake itself. Eat and grow! Play with left/right hand or use both hands. The classic online Snake game allows to practice index, middle and fore-fingers.
